Hello!

Boardgames To Go was one of first boardgame podcasts, starting in March 2005. It's still going strong, now relocated to Boardgamegeek. Meanwhile the old posts are archived here. The audio files of the podcast were unchanged by this, and you shouldn't even notice the change on your MP3 player.

If you're here for the March 2005-June 2012 archives, have fun with the archeology. :-)

Otherwise, please follow me over to the new blog and associated guild, which should make it easier than ever to subscribe to the podcast, spark a discussion with other listeners, and keep the communication going with me. I've got the best listeners of all, and I appreciate your feedback.

-Mark

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Mark Johnson's occasional & opinionated podcast about family strategy boardgames

Thursday, July 03, 2008

BGTG 82 - June 17, 2008 - SR & Feedback (Hamburgum & Streetcar)



Uh...yeah. At the start of this show I say I recorded it back on May 29. Which I did. Then I labeled the file and blog entry June 17, because that's when I edited it. Except that I ran into a technical glitch, and I only just now resolved all of that to get it posted on July 13. Whew!

Anyway, it's here now. Not long after my 2007 recap described some new games I hadn't had the chance to try yet, I got to play Hamburgum. Besides being a notable 2007 release, it was my first experience with the rondel mechanism. Very interesting, and I'd like to try the other rondel games some time.

I was just as excited to play an older game, Streetcar. Actually we played the German original, Linie 1. And this was back from the days when the German original and American reprint looked quite different, not the co-productions like we're so used to nowadays. I've always really enjoyed this game as one of the best connection games out there.

-Mark

4 Comments:

Blogger ekted said...

In Antike, the rondel has 4 purposes:

- As you said, break down a single complex turn into a bunch of smaller, quicker actions.

- Keep players from being able to take arbitrary actions without paying extra. Limited choices equals faster decisions.

- Separate the collect/spend actions for the 3 basic resource types (marble->temple, gold->know-how, iron->arming). This puts a natural delay (unless you pay extra) in your plans so other players can react.

- Allows you to see other players' possible actions (including extra rondel movement based on their current resources).

6:20 AM  
Blogger Paul Tevis said...

Based on your comments near the end of this episode, I'd love to hear an episode about your favorite games in particular categories, like Medici in "auction games" for example.

1:06 PM  
Anonymous George McGrath said...

The session reports are my favorite shows, especially when you talk about older games I might have missed because I came to the hobby late. Thanks

1:38 PM  
Anonymous daniel brown said...

Another great podcast. I really need to get you some audio feedback. Let's see if I motivate myself enough to get the job done. Mark J. sparked a topic I would to talk about again but I seem to always put off sending in the feedback long enough to where I loose my train of thought.

Thanks again.

1:10 PM  

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