Here's part two of the podcast, the one where Jonathan and I get into La Città in detail. By the way, be sure to check out Eric Burgess' podcast Boardgame Babylon, which also features periodic episodes where he covers a single game in depth. In fact, he calls them his In Depth features. He's already done Caylus as a solo show, and recently did Ra with a second person.
La Città is one of the heavier or lengthier games I enjoy, and as such it's sort of a crossover hit between Jonathan and I. Though a little hard to track down now in English, it's supposed to be available for play-by-web on Spielbyweb.com before too long, and the original German edition is still for sale from overseas mail order houses like Adam Spielt, Playme.de, and so on. (Which reminds me . . . is there still any interest in a show about placing overseas orders? I learned to do that with Jonathan, as it were.)
After recording the podcast, I re-discovered a website that looks to be a personal site of the designer, Gerd Fenchel. It's got some very interesting material about the history of the game, including photographs, starting from a 6-hour prototype in 1992 that was set on Alpha Centauri! Later it was rethemed to ancient Greece before settling on Italian city-states in the renaissance. The designer credits the development team of TM Spiele (affiliated with Kosmos and including Klaus Teuber, as I understand) with tightening and shortening the game up. That development process is something I'm very curious about and am looking for opportunites to explore in a later podcast.
I'm trying to get the sense of what's being said on the web page by piping through an online translator . . . with all of the inaccuracies in language that method produces. I wonder if we could get someone to produce an english language translation of those pages? Oh, be sure to check out the photo-journal of this famous cities in Tuscany (the link called "Reise").
Designer Gerd Fenchel's home page
The Google-translated page about the history of the game's development